All vehicles now properly have vehicle cover. Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles.Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug).Units no longer continue to crawl after recovering from Suppression.The following maps have received significant balance changes Anyone who participated in the Beta also deserves credit for making this patch possible.ģ new community map have been added to the game Many people worked long and hard so that we can enjoy what is hopefully the most balanced and fun CoH yet. We as players are fortunate that Relic has continued to support CoH for as long as they have, and Relic can be grateful that members of the player-base care enough to generously lend their energy to assisting in the improvement of what is arguably the best RTS of all time. The leader board rankings being reset to level 10 is also exciting will unknowns step up and get on that first page or will the hardened veterans reclaim their positions? Perhaps we will even see some meta-game shifts as more players forgo BARs for a fast Greyhound and PE players search for devious places to hide their Vampire HTs. The 2.602 patch adds some fresh maps to the rotation, improves many of the old standbys, and has a long, well-thought out and well-tested list of balance changes and bug fixes. There is more than one 1v1 map, there are a couple of new factions, and you can no longer delete your base mg nests for the fuel. It's been nearly five years since Company of Heroes first came out, and a lot has changed since then. In a few days - days that are sure to feel quite long for many of us - the final Company of Heroes patch will be released.
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